Below headers are supported by A+ Assets Explorer currently. If you need more, welcome to send email to me.
Textures
| Headers |
data type |
Comments |
| Name |
string |
File name of texture file |
| FileSize |
number |
The file size of texture file |
| StorageSize |
number |
Storage size of texture file |
| RuntimeSize |
number |
Runtime size of texture file |
| MaxSize |
number |
Max size of texture |
| TextureFormat |
string |
Texture format |
| R&W |
boolean |
ReadWrite enable or not |
| MM |
boolean |
MipMap enabled or not |
| Type |
string |
Texture type |
| Compress |
string |
Compress type of textures. |
| CrunchedCompression |
boolean |
Use Crunched Compression or not |
| CompressionQuality |
number |
Compression Quality of texture |
| WidthInPixel |
number |
Width of texture in pixel |
| HeighInPixel |
number |
Height of texture in pixel |
| Width |
number |
Width of texture |
| Height |
number |
Height of texture |
| File Path |
string |
The file path of the texture file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Models
| Headers |
data type |
Comments |
| Name |
string |
File name of texture file |
| FileSize |
number |
The file size of model file |
| VertexCount |
number |
Vertex count of model |
| Tris |
number |
Tris count of model |
| ScaleFactor |
number |
Scale factor of model |
| MeshCompress |
boolean |
Compress mesh or not |
| OptimizeMesh |
boolean |
Optimize mesh |
| R/W Enable |
boolean |
Is readable or not |
| ImportBlendShapes |
boolean |
Should Unity import BlendShapes |
| GenerateColliders |
boolean |
Should Unity generate mesh colliders for all meshes |
| LightmapToUV2 |
boolean |
Generate lightmap UVs to UV2 |
| SwapUVs |
boolean |
Swaps the 2 UV channels in meshes. Use if your diffuse texture use UVs from lightmap |
| File Path |
string |
The file path of the model file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Animations
| Headers |
data type |
Comments |
| Name |
string |
Name of animation |
| In File |
string |
In which file |
| Length |
number |
Frame Length |
| FPS |
number |
Frame per second |
| LoopTime |
boolean |
Loop animation or not |
| LoopPose |
boolean |
Loop pose or not |
| CycleOffset |
number |
Cycle Offset |
| Path |
string |
The file path of animation file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Audios
| Headers |
data type |
Comments |
| Name |
string |
File name of audio file |
| ImportedSize |
number |
The size after imported |
| FileSize |
number |
The file size of audio file |
| Ratio |
number |
Compress ratio |
| Frequency |
number |
Audio frequency |
| Compress Format |
string |
Compress format of audio |
| Duration |
number |
Duration of the audio |
| Quality |
number |
Quality of the audio |
| Background |
boolean |
Run in background |
| File path |
string |
The file path of the audio file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Movies
| Headers |
data type |
Comments |
| Name |
string |
File name of movie file |
| Approx |
number |
Approx size of the movie |
| Texture Size |
number |
Texture size of the movie |
| Quality |
number |
Quality of the movie |
| Duration |
number |
The duration of the movie |
| File Path |
string |
The file path of movies file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Fonts
| Headers |
data type |
Comments |
| Name |
string |
File name of font file |
| FontNames |
string |
Font names |
| FileSize |
number |
File size of font file |
| RenderingMode |
string |
Rendering mode |
| Character |
string |
Character type |
| File Path |
string |
The file path of font file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Materials
| Headers |
data type |
Comments |
| Name |
string |
File name of material file |
| FileSize |
number |
File size of material file |
| Type |
string |
The type of material: Material or Physics Material |
| Shader |
string |
The shader name that material used |
| File Path |
string |
The file path of material file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Shaders
| Headers |
data type |
Comments |
| Name |
string |
Shader name |
| FileName |
string |
Name of shader file |
| FileSize |
number |
Size of shader file |
| RenderQueueText |
string |
Render Queue in text |
| RenderQueue |
number |
Render Queue in number |
| LOD |
number |
Level of Detail |
| VariantsIncluded |
number |
Shader variants only in scene |
| VariantsTotal |
number |
All shader variants |
| SurfaceShader |
boolean |
has surface shader or not |
| CastShadows |
boolean |
Cast shadows or not |
| IgnoreProjector |
boolean |
Ignore projector or not |
| DisableBatching |
string |
Batch is disabled or not |
| File Path |
string |
The file path of shader file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
StreamingAssets
| Headers |
data type |
Comments |
| Name |
string |
File name |
| FileSize |
number |
Size of file |
| File Path |
string |
The file path of file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Code files
| Headers |
data type |
Comments |
| Name |
string |
File name |
| FileSize |
number |
Size of file |
| FileType |
string |
File type of asset file |
| File Path |
string |
The file path of file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |
Others
| Headers |
data type |
Comments |
| Name |
string |
File name |
| FileSize |
number |
Size of file |
| FileType |
string |
File type of asset file |
| File Path |
string |
The file path of file |
| Used |
boolean |
Used in the game or not |
| Id |
string |
The file guid of assets or file guid with local id of nested assets |