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Textures
Headers |
data type |
Comments |
Name |
string |
File name of texture file |
FileSize |
number |
The file size of texture file |
StorageSize |
number |
Storage size of texture file |
RuntimeSize |
number |
Runtime size of texture file |
MaxSize |
number |
Max size of texture |
TextureFormat |
string |
Texture format |
R&W |
boolean |
ReadWrite enable or not |
MM |
boolean |
MipMap enabled or not |
Type |
string |
Texture type |
Compress |
string |
Compress type of textures. |
CrunchedCompression |
boolean |
Use Crunched Compression or not |
CompressionQuality |
number |
Compression Quality of texture |
WidthInPixel |
number |
Width of texture in pixel |
HeighInPixel |
number |
Height of texture in pixel |
Width |
number |
Width of texture |
Height |
number |
Height of texture |
File Path |
string |
The file path of the texture file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Models
Headers |
data type |
Comments |
Name |
string |
File name of texture file |
FileSize |
number |
The file size of model file |
VertexCount |
number |
Vertex count of model |
Tris |
number |
Tris count of model |
ScaleFactor |
number |
Scale factor of model |
MeshCompress |
boolean |
Compress mesh or not |
OptimizeMesh |
boolean |
Optimize mesh |
R/W Enable |
boolean |
Is readable or not |
ImportBlendShapes |
boolean |
Should Unity import BlendShapes |
GenerateColliders |
boolean |
Should Unity generate mesh colliders for all meshes |
LightmapToUV2 |
boolean |
Generate lightmap UVs to UV2 |
SwapUVs |
boolean |
Swaps the 2 UV channels in meshes. Use if your diffuse texture use UVs from lightmap |
File Path |
string |
The file path of the model file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Animations
Headers |
data type |
Comments |
Name |
string |
Name of animation |
In File |
string |
In which file |
Length |
number |
Frame Length |
FPS |
number |
Frame per second |
LoopTime |
boolean |
Loop animation or not |
LoopPose |
boolean |
Loop pose or not |
CycleOffset |
number |
Cycle Offset |
Path |
string |
The file path of animation file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Audios
Headers |
data type |
Comments |
Name |
string |
File name of audio file |
ImportedSize |
number |
The size after imported |
FileSize |
number |
The file size of audio file |
Ratio |
number |
Compress ratio |
Frequency |
number |
Audio frequency |
Compress Format |
string |
Compress format of audio |
Duration |
number |
Duration of the audio |
Quality |
number |
Quality of the audio |
Background |
boolean |
Run in background |
File path |
string |
The file path of the audio file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Movies
Headers |
data type |
Comments |
Name |
string |
File name of movie file |
Approx |
number |
Approx size of the movie |
Texture Size |
number |
Texture size of the movie |
Quality |
number |
Quality of the movie |
Duration |
number |
The duration of the movie |
File Path |
string |
The file path of movies file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Fonts
Headers |
data type |
Comments |
Name |
string |
File name of font file |
FontNames |
string |
Font names |
FileSize |
number |
File size of font file |
RenderingMode |
string |
Rendering mode |
Character |
string |
Character type |
File Path |
string |
The file path of font file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Materials
Headers |
data type |
Comments |
Name |
string |
File name of material file |
FileSize |
number |
File size of material file |
Type |
string |
The type of material: Material or Physics Material |
Shader |
string |
The shader name that material used |
File Path |
string |
The file path of material file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Shaders
Headers |
data type |
Comments |
Name |
string |
Shader name |
FileName |
string |
Name of shader file |
FileSize |
number |
Size of shader file |
RenderQueueText |
string |
Render Queue in text |
RenderQueue |
number |
Render Queue in number |
LOD |
number |
Level of Detail |
VariantsIncluded |
number |
Shader variants only in scene |
VariantsTotal |
number |
All shader variants |
SurfaceShader |
boolean |
has surface shader or not |
CastShadows |
boolean |
Cast shadows or not |
IgnoreProjector |
boolean |
Ignore projector or not |
DisableBatching |
string |
Batch is disabled or not |
File Path |
string |
The file path of shader file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
StreamingAssets
Headers |
data type |
Comments |
Name |
string |
File name |
FileSize |
number |
Size of file |
File Path |
string |
The file path of file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Code files
Headers |
data type |
Comments |
Name |
string |
File name |
FileSize |
number |
Size of file |
FileType |
string |
File type of asset file |
File Path |
string |
The file path of file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |
Others
Headers |
data type |
Comments |
Name |
string |
File name |
FileSize |
number |
Size of file |
FileType |
string |
File type of asset file |
File Path |
string |
The file path of file |
Used |
boolean |
Used in the game or not |
Id |
string |
The file guid of assets or file guid with local id of nested assets |