Table Headers

Below headers are supported by A+ Assets Explorer currently. If you need more, welcome to send email to me.

Textures

Headers data type Comments
Name string File name of texture file
FileSize number The file size of texture file
StorageSize number Storage size of texture file
RuntimeSize number Runtime size of texture file
MaxSize number Max size of texture
TextureFormat string Texture format
R&W boolean ReadWrite enable or not
MM boolean MipMap enabled or not
Type string Texture type
Compress string Compress type of textures.
CrunchedCompression boolean Use Crunched Compression or not
CompressionQuality number Compression Quality of texture
WidthInPixel number Width of texture in pixel
HeighInPixel number Height of texture in pixel
Width number Width of texture
Height number Height of texture
File Path string The file path of the texture file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Models

Headers data type Comments
Name string File name of texture file
FileSize number The file size of model file
VertexCount number Vertex count of model
Tris number Tris count of model
ScaleFactor number Scale factor of model
MeshCompress boolean Compress mesh or not
OptimizeMesh boolean Optimize mesh
R/W Enable boolean Is readable or not
ImportBlendShapes boolean Should Unity import BlendShapes
GenerateColliders boolean Should Unity generate mesh colliders for all meshes
LightmapToUV2 boolean Generate lightmap UVs to UV2
SwapUVs boolean Swaps the 2 UV channels in meshes. Use if your diffuse texture use UVs from lightmap
File Path string The file path of the model file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Animations

Headers data type Comments
Name string Name of animation
In File string In which file
Length number Frame Length
FPS number Frame per second
LoopTime boolean Loop animation or not
LoopPose boolean Loop pose or not
CycleOffset number Cycle Offset
Path string The file path of animation file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Audios

Headers data type Comments
Name string File name of audio file
ImportedSize number The size after imported
FileSize number The file size of audio file
Ratio number Compress ratio
Frequency number Audio frequency
Compress Format string Compress format of audio
Duration number Duration of the audio
Quality number Quality of the audio
Background boolean Run in background
File path string The file path of the audio file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Movies

Headers data type Comments
Name string File name of movie file
Approx number Approx size of the movie
Texture Size number Texture size of the movie
Quality number Quality of the movie
Duration number The duration of the movie
File Path string The file path of movies file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Fonts

Headers data type Comments
Name string File name of font file
FontNames string Font names
FileSize number File size of font file
RenderingMode string Rendering mode
Character string Character type
File Path string The file path of font file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Materials

Headers data type Comments
Name string File name of material file
FileSize number File size of material file
Type string The type of material: Material or Physics Material
Shader string The shader name that material used
File Path string The file path of material file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Shaders

Headers data type Comments
Name string Shader name
FileName string Name of shader file
FileSize number Size of shader file
RenderQueueText string Render Queue in text
RenderQueue number Render Queue in number
LOD number Level of Detail
VariantsIncluded number Shader variants only in scene
VariantsTotal number All shader variants
SurfaceShader boolean has surface shader or not
CastShadows boolean Cast shadows or not
IgnoreProjector boolean Ignore projector or not
DisableBatching string Batch is disabled or not
File Path string The file path of shader file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

StreamingAssets

Headers data type Comments
Name string File name
FileSize number Size of file
File Path string The file path of file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Code files

Headers data type Comments
Name string File name
FileSize number Size of file
FileType string File type of asset file
File Path string The file path of file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets

Others

Headers data type Comments
Name string File name
FileSize number Size of file
FileType string File type of asset file
File Path string The file path of file
Used boolean Used in the game or not
Id string The file guid of assets or file guid with local id of nested assets